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5 minutes with a console port

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Monster Hunter something something 2 has a free demo on Steam, so I decided to try it out of sheer curiosity, not having played a JRPG since the Playstation 2 days.

Right off the bat the demo feels like a rushed console port, with the mouse sometimes working to click things as you set it up and other times not, which is always a bad sign. Character creation was more about fighting the UI than making selections.

However it wasn’t until I got into the game that I found the most comical example; there is a 5ish minute gap between watching the intro video and talking to the first character, where you can walk around the starting city, and until you talk to that character the menu option is disabled. Meaning hitting the escape key does nothing, and other than force-quitting the game, you can’t exit out. Because I had to walk away from the PC so early, I force quit the game and then tried to see if I was missing a key to exit or something, found nothing, and then a minute later discovered that the game locks the main menu until you talk to that NPC and they explain things.

Maybe just me, but I found it pretty wild to lock the basic menu to quit or change settings behind an NPC.


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